Sarthak Sachdeva.
+ Game developer / Technical art & VFX

Serious about
playing around.

I’m Sarthak Sachdeva, a game developer and technical artist working on real-time VFX, procedural animation, and tools for artists. I’m currently building Superhero Arena on Roblox at AriseMedia.

Sarthak Sachdeva outdoors, wearing glasses and headphones

01 / Selected work

A few things that escaped the drawing board.

Explore all work
Superhero Arena key art showing two Roblox heroes clashing01 / Roblox Studio

Roblox / VFX / Live game

Superhero Arena

Venom, Doctor Strange, Green Lantern, and the performance work behind them, on a live Roblox battlegrounds game with 12M+ visits.

Shipped, and still shipping.
Snow cover and icicles generated on a stone building in the Unreal editor03 / Unreal Engine

Unreal Engine / Tools

Winternator

An Unreal Engine editor tool that generates snow cover and icicles on existing meshes, with adjustable snowfall.

Winter, on demand.

02 / The good questions

The interesting part is figuring it out.

How does a creature find its footing? What makes water feel like water? How far can a small idea go?

  • 01Procedural animation
  • 02Tools that get out of the way
  • 03Worlds with a little life in them
A little more about me

03 / The rabbit hole

Field notes from the interesting bits in between.

All field notes
01

Technical / Tools

Using mesh simplification as a point scatter

How Winternator's icicle generator finds the undersides of a mesh, picks where icicles go, and fuses a pile of cones into one clean mesh, using only Geometry Script.

19 Oct 20263 min read
Next / Say hello

Have a good problem?

Hiring for technical art, VFX, or tools? I’m open to full-time roles. Game ideas and technical rabbit holes are welcome too.