01 / Roblox StudioRoblox / VFX / Live game
Superhero Arena
Venom, Doctor Strange, Green Lantern, and the performance work behind them, on a live Roblox battlegrounds game with 12M+ visits.
I’m Sarthak Sachdeva, a game developer and technical artist working on real-time VFX, procedural animation, and tools for artists. I’m currently building Superhero Arena on Roblox at AriseMedia.
01 / Selected work
01 / Roblox StudioRoblox / VFX / Live game
Venom, Doctor Strange, Green Lantern, and the performance work behind them, on a live Roblox battlegrounds game with 12M+ visits.
02 / Unreal EngineUnreal Engine / Technical Art / Tool
Water rendering, buoyancy, and artist tools built in six weeks for a collaborative student game in Unreal Engine 5.
03 / Unreal EngineUnreal Engine / Tools
An Unreal Engine editor tool that generates snow cover and icicles on existing meshes, with adjustable snowfall.
02 / The good questions
How does a creature find its footing? What makes water feel like water? How far can a small idea go?
03 / The rabbit hole
Technical / Tools
How Winternator's icicle generator finds the undersides of a mesh, picks where icicles go, and fuses a pile of cones into one clean mesh, using only Geometry Script.
Hiring for technical art, VFX, or tools? I’m open to full-time roles. Game ideas and technical rabbit holes are welcome too.