Sarthak Sachdeva.
All work

Unreal Engine / Niagara VFX

EMP Kunai

An original throwable EMP ability in Niagara, with trails, a distortion shockwave, electric arcs, and target reactions timed to read clearly in play.

Role
VFX and ability prototyping
Engine
Unreal Engine

The idea

I made EMP Kunai after feedback on ADAPTIK at GradEX pushed me to show more of my problem-solving as a technical artist. It’s an original study of a throwable EMP ability: the character throws a kunai, it detonates, and nearby targets react.

What I built

  • Projectile trail: a trail on the kunai, so the throw is easy to follow.
  • EMP detonation: a distortion shockwave and electric arcs that burst outward.
  • Reactions: hit effects on the targets caught in the blast.
  • Integration: the effects are wired up through reusable Blueprints, so the same setup can drive other abilities.

Most of the work went into timing: making the throw, detonation, and reaction land in an order a player can read in the middle of a fight.

Tools

Unreal Engine 5 Niagara, materials, Blueprints, and character animation.