<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Sarthak Sachdeva · The rabbit hole</title><description>Portfolio of Sarthak Sachdeva, game developer and technical artist working in real-time VFX, procedural animation, and artist-facing Unreal Engine tools.</description><link>https://itspixxel.github.io/</link><item><title>Using mesh simplification as a point scatter</title><link>https://itspixxel.github.io/blog/winternator-icicles/</link><guid isPermaLink="true">https://itspixxel.github.io/blog/winternator-icicles/</guid><description>How Winternator&apos;s icicle generator finds the undersides of a mesh, picks where icicles go, and fuses a pile of cones into one clean mesh, using only Geometry Script.</description><pubDate>Mon, 19 Oct 2026 00:00:00 GMT</pubDate></item></channel></rss>